Early Access Delayed

To our beloved commanders,

I would like to start this off by saying that if you are reading this now and were anticipating the release of Delphyq on early access, thank you. You are the reason why I wrote this letter today.

To preface the situation, Delphyq has become somewhat of a massive undertaking in terms of goals. What started as a small dream has now grown into a commitment to deliver, not just a standard experience, but more. I have evaluated every facet of the project up till the final hour, and have deemed that in order to meet the standards that the strategy community requires, we must face the reality of this delay. 

Let me make one thing clear, friends: this is not a setback, it is a calibration of quality. I require the complete experience I’ve envisioned for this project, and to meet that standard, the team requires a few more months to get the project up to the demands I’ve set upon ourselves.

The goal is not simply to deliver, but to deliver with quality. It’s no secret that Delphyq’s being developed by a very small team of indie developers. We have a lot to prove to the world, Delphyq being our first offering to the industry, thus we must accept delays like these with heavy hearts.

Don’t worry, commander. Mark my words: the mission will launch first quarter next year. We ask that you stay with us and help spread word about the game. With your help, we can bring Delphyq to the groundbreaking standard we’re striving for.


Till the next intel, commander.

Raymond, Delphyq Project Director


Delphyq Build 201002 Patch Notes

Greetings, Commander!

Here are the latest patch notes for Alpha Build 201002, released today, October 12, 2020 (For previous patch notes, please visit this link).


  • Redmark Five, the tutorial level, has been updated for optimal player experience.
  • We’ve finally added a Restart button to allow for restarting missions from your Insertion Point. Say goodbye to reloading the entire game to retry a level.
  • We’ve revised those player and enemy unit’s health bars to center the class icon on top of the unit.
  • Improved enemy units hitbox, making them easier to hit.
  • Reduced vertical spread of gunfire, allowing for less bullets missing their targets.
  • Player Units now automatically switch to Assault mode when the Reinforcement timer starts. No need to stealth through a mission with alarms sounding off. Get your team out of there!
  • We’ve reworked the behavior and UI of Health and Power Stations.
  • Player Units now become invulnerable for a short period of time after being revived.
  • Added instructions for cancelling toggled skill.
  • Added a tooltip to mention how to double right-click to Sprint! Should save tons of time for navigation.
  • Added a Crouch and Cover Tutorial
  • Updated Targeting and Cover tutorial
  • Updated some tutorial descriptions


  • We have a new level for everyone to try out! CODE BLUE is Centra Corporation’s medical and research facility responsible for producing enemy automatons.
  • Skyline has some added pocket rooms to help players plan flanking routes around enemies.
  • Added additional tooltips for the Mission Planning Phase.
  • A 3rd Ability slot can now be unlocked after 3rd mission
  • Intel distribution for missions have been reworked.
  • Intel Filter states in Mission Planning Phases are now saved. You can now re-enter the Planning Phase without having to redo your filters!


  • Fixed an issue where enemies can control hacked doors.
  • Subtitles for the available cutscenes are now updated.
  • Doors are no longer visible when they’ve been opened.
  • Redmark Five, the tutorial level, now has complete and appropriate Fog of War.
  • Uncollected Objectives now properly show their icons on the Mission map when when in the line of sight of a player unit.
  • Color of invalid waypoint path now changes to Red.
  • Fixed an issue where the Assassin can sprint while Invisible. This wasn’t intended in design.
  • Fixed some bugs where units were receiving the wrong damage values.
  • Fixed player units accuracy on moving enemy targets.
  • Fixed some line-of-sight issues on Redmark Five Helipad Area.
  • Fixed an issue where gaining an Objective Intel reveals all the Objective Intel in the Mission map. (Steam Key Access only)


  • Difficult to get into cover in some objects/areas.
  • Gunshot SFX are not affected by volume settings.
  • A minor issue where player units are slightly inaccurate on reaching their target destination waypoint.
  • Drastic inaccuracy of CQS at point-blank range.
  • Sniper’s shooting animation causes it to start floating.
  • Skyline still has some seldom issues on AI pathfinding. (Steam Key Access only)


Stay tuned for more updates in the coming weeks.

For those that haven’t yet, please wishlist our game on Steam and join our Discord server for more updates!

Early Access Announcement

Get ready, Commander. Delphyq goes on Steam Early Access this October 22nd! Prepare to experience real tactics in real time as you take control of the Operatives and bring the fight to the corporate armistice known as the Balance. The future of the Free is in your hands.