Delphyq Development Updates – 27 May 2020

For this week’s development updates, the team is continually tweaking the demo build that will be released for the Steam Game Festival. Some of the key changes are geared towards QOL (Quality of Life) and polish, ensuring that players have as smooth an experience playing the demo as possible.

Redmark One

One of the key updates for this week has been our continued progress on fine-tuning the new map, Redmark One. The map is still in development but we’re hoping to have something playable for you all and available for playtesting soon. Here are a few of the final screenshots from the game for Redmark One.

 

Redmark One Floor Snapping and Underside Deletions

Redmark One Floor Snapping and Underside Deletions

Redmark One Bakery Light Tests

Redmark One Bakery Light Tests

Overworld and Mission Overview Tweaks

A lot more tweaking has been put into the Mission Overview  screens, specifically little QOL changes and polishing, to make it more natural, easier to navigate and understand. In the images below, some nice touches were added to make the animation and UI at the Overworld Missions screen feel more natural.

Overworld Mission Card Tweaks

Overworld Mission Card Tweaks

Overworld Mission Card Hovering Tweaks

Overworld Mission Card Hovering Tweaks

The Harry Potter Bug

We’ve got an interesting bug that was being fixed in time for the demo release, which the team lovingly referred to as the Harry Potter Bug, AKA Platform 9 3/4s. As the name suggests, it basically allowed our Operatives to walk through walls–which shouldn’t be the case obviously.

Harry Potter and the Delphyq Bug

Harry Potter and the Delphyq Bug

That’s it for this week. Check out our previous updates for April 22, April 29, May 4, May 13, and May 20 here.

Don’t forget to wishlist Delphyq on Steam and to join our Discord channel here.

See you again next week, Operatives!

– Agent Incognito