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Agent Incognito back again with another development update! We’re trying to come up with these secret updates as often as possible, and want to make sure all of you are aware of what’s going on with Delphyq development. Alongside all of the new content and features we’re developing, we’re making sure all of the current bugs we encounter are squashed right away.
Without further ado, here’s what we’ve been doing for this week.
The All New Tutorial
We’re hard at work polishing the Tutorial in time for our debut at the Steam Festival of Games this coming June! We’re very excited about this and we hope that when the time comes, you not only try out our brand new demo, but wishlist our game on Steam as well.
Here’s a glimpse of some of the new things we have coming up in the new Tutorial.
New “Steppes” Map Labs Area Concept Art and Initial Render
The work in progress of the Steppes Map, Labs section is really a sight to behold! While the concept art for the Steppes Map is already interesting, the artist’s ability to render them onto the Delphyq landscape makes it even more impressive.
Here’s a look at the concept art and some of the initial 3D renders by our artist. Amazing stuff!
We can’t wait for the final, polished look of the Labs map, along with all the lights, backgrounds and effects!
Full Enemy Textures
The enemies are now complete! With the artist’s complete renders of the final textures for all enemy units, we now have a much clearer and more intimidating look at the enemy robots in all their glory.
The glowing veins along their limbs adds to the intimidating effect–which means they too have powered limbs and can be devastating adversaries for our Operatives on the field.
Have a closer look
Here’s something that we also haven’t taken for granted–testing and debugging!
Currently, there are a number of minor bugs that are causing a little bit of mischief but so far we’ve only encountered one game-breaking bug. Our QA and development engineers were quick to squash that bug and are hoping no more big ones come out to play.
Incidentally, some of the minor bugs are actually quite endearing–and turn out to be quite the hoot when played out. We’ll share those bugs in a later update to keep you guys entertained with some of the funny stuff.
For now, here’s the major bug that was squished in time for the new demo: the Operator could not fire at an enemy from behind cover for some reason, and had to step out into the open just to take a shot. Obviously, that presents a very real–and dangerous–problem for your team: stepping out of cover into direct enemy fire usually results in death. So this was definitely a game breaking bug that needed fixing ASAP. Thankfully, it’s no longer a problem!
As mentioned in the previous update, we’ll be sharing more updates as the weeks progress.
Also, take note that we’ll be joining the Steam Festival of Games this coming June 2020. More details on that will be release in the coming weeks.
Please don’t forget to wishlist our game on Steam: https://bit.ly/DelphyqGame
And also, join our Discord Community: https://discord.gg/QpKJTrZ
Once again thanks for sticking around! See you next update, Operative!