We’ve been quite busy gearing up and preparing for the Steam Game Festival that we missed last week’s update. Fret not, we’ll be posting the streaming schedule this weekend in time for the Festival, and showcasing the content creators and streamers who will be playing Delphyq during the week! Stay tuned for that update.
In the meantime, what we were quite busy on was making sure all the bugs were addressed in time for the game’s early build. A ton of bugs were addressed and here we are sharing some of them for you to enjoy!
Wrong Enemy Icon Placement
Here’s an interesting bug that was caught by the QA team–before you start a mission, you are given information on the Mission Planning screen, including the number and placement of all the enemy units. This allows you to prepare for what will happen when you are about to enter an area. For example, knowing that there’s an enemy sniper will mean that you will be careful walking out in the open or staying out of cover.
In this bug, what happened was the Operatives already saw the units in the room, but the icons didn’t reflect the discovery, and ended up sending incorrect information to the player. In a high intensity situation, this could break your strategy and cause you to misplay a room.
Enemy Icons Larger Than Other Icons
Here’s a silly bug we encountered in the Mission Planning screen as well–the Enemy Icons showed up much larger than intended, covering almost the entire room.
They obviously shouldn’t be that big.
Dummy Objects Should NOT Be Highlighted Red
When you discover intel from previous missions or buy them from the Mission Planning screen, your objectives should be updated and show up as Yellow highlighted consoles or objectives while in game. This will allow you to plan ahead when moving around the map, ensuring that you don’t waste any time trying to get incorrect intel from dummy objectives.
This one is especially dangerous because it is a big room and there are lots of elevated positions for the enemy to take cover from–trying to get to that one area when there isn’t a need to can mean the difference between getting out of a mission unscathed, or losing your entire team in an ambush.
‘Heal All’ Button Should Be Disabled When All Operatives Are At Full Health
This is a bug that might make you spend too much! The Heal All you can buy at the Mission Planning screen should grayed out and be unclickable when your Operatives are already at full health.
But if you really want to make sure all your guys are healed, well…
Dead / Bleeding Out Operatives Still Spawn With Full Health in Succeeding Missions
This is quite simple really: one of your Operatives either bled out or died in a previous mission–and yet the game still puts them back into the next mission for use as if nothing happened. We would love to say that this is a feature, but unfortunately that is the consequence of completing a level without all of your Operatives intact.
Always be mindful of your team, and try not to leave anyone behind.
What’s Next After The Steam Game Festival?
We’re fast approaching our target Early Access launch of Q3 in 2020, so after the Steam Game Festival, we will be assessing the performance of the game as well as the reception of the players and testers to see how much more work we’ll need to put into the build in order to be ready for Early Access. We are quite excited to get this moving to the next stage so stay tuned for more development updates in the coming weeks.
Join our Discord channel here for more details.
See you next week at the Steam Game Festival, Operative!
– Agent Incognito