Greetings operatives!
We’ve got some very interesting Delphyq updates for you today!
First of all, now that we have a full-fledged Marketing person on board, we’ll be providing more regular, weekly updates on our progress as we near Early Access launch. In line with that we’re currently aiming for Early Access by Q3 of 2020 and are working very hard to make sure we hit that Early Access launch date!
Planning Phase Updates
The first key update for the week are the several new updates we have implemented to the Planning Phase–or what we like to internally refer to as: ‘the corkboard’–a core feature of Delphyq. These updates should allow players to plan their insertion to the T, ensuring a much higher rate of success for players.
Here’s a quick look at the Planning Phase update.
Trivia: Did you know that this feature was actually inspired by the original version of Tom Clancy’s Rainbow Six, which had a planning stage before the actual insertion of the operatives. Cool!
New Mission / Map WIP
The new Labs mission and map is already coming along really nicely–and it’s showing how complicated the new map will be in terms of tactics and planning (for example, there will be more elevated areas and a more articulate use of cover during combat).
Check out the screenshots of the new map
Map Lighting and Polish
The team has been quite particular about making sure the lights in the latest level of Delphyq aren’t overexposed, going so far as having several lighting tests in one session just to get the right mix. Being that Delphyq is a strategy game that requires players to think on the fly–even if they’ve already planned ahead (see Planning Phase above)–and players will need as much information as they can get in order to succeed in their mission.
Having a poorly lit area might mean the difference between life and death of an operative… not to mention, players won’t be able to see the excellent details our artists put into the design of the levels!
Here’s a before and after look at some of the lighting and texture changes we’ve been implementing.
Enemy Characters Art WIP
Our artists are continually working hard at updating the art for all the elements in the game, and at this time, they are updating and improving the final polish of the enemy AI and Robots–enemies that are out to get our operatives.
Here, our artist is not only ensuring they look great for final render, she’s making sure they look badass!
Prologue Animation
Last but not least, the opening animation or Intro Animation for Delphyq is near completion! The artist is laying in the finishing touches already, adding effects and explosions. This is going to be EPIC! Can’t wait to show you the finished product!
Right now, this sneak peek will have to suffice… 😉
That’s it for our updates this week! Looking forward to sharing more updates with you in the coming weeks!
In case you haven’t yet, please join our Discord Channel here and make sure to drop by our Steam page to Wishlist the game.
Thank you, operatives! See you again soon!
– Agent Incognito