Early Access Delayed

To our beloved commanders,

I would like to start this off by saying that if you are reading this now and were anticipating the release of Delphyq on early access, thank you. You are the reason why I wrote this letter today.

To preface the situation, Delphyq has become somewhat of a massive undertaking in terms of goals. What started as a small dream has now grown into a commitment to deliver, not just a standard experience, but more. I have evaluated every facet of the project up till the final hour, and have deemed that in order to meet the standards that the strategy community requires, we must face the reality of this delay. 

Let me make one thing clear, friends: this is not a setback, it is a calibration of quality. I require the complete experience I’ve envisioned for this project, and to meet that standard, the team requires a few more months to get the project up to the demands I’ve set upon ourselves.

The goal is not simply to deliver, but to deliver with quality. It’s no secret that Delphyq’s being developed by a very small team of indie developers. We have a lot to prove to the world, Delphyq being our first offering to the industry, thus we must accept delays like these with heavy hearts.

Don’t worry, commander. Mark my words: the mission will launch first quarter next year. We ask that you stay with us and help spread word about the game. With your help, we can bring Delphyq to the groundbreaking standard we’re striving for.


Till the next intel, commander.

Raymond, Delphyq Project Director



Hey guys!

Raymond here, Delphyq’s game director. It’s been a tough year for all of us, but we’re still hard at work here in Dusk Wave Arts (formerly Beyond Red Wave Arts). How have you been? Wherever you are, I hope you’re well and good. These are tumultuous times, and we’ll only get through it by working together. Hang in there!

Today I’d like to talk about a couple of things just to catch you folks up concerning the state of the project. Delphyq is at a critical stage of development and your feedback is very important. 

In case you didn’t know, we have a demo up on Steam that we constantly update based on feedback from virtually everyone. Please go check it out and let us know what you think! No voice is too small, especially when it comes to improving the game. Visit this  link to download the demo:

Ever since we released the demo back in the 14th of January this year, we’ve updated it several times with the goal of providing a better experience that’s closer to what you’ll have in the full game.

I can’t stress enough how your feedback is essential in improving Delphyq. It’s a game with a great number of moving parts to make it work, and we want to provide you with the best experience possible while staying true to the core vision of the game. With that said, please reach out to us via our social media pages, or visit our discussion board on Steam via to get in touch with us. The project greatly improves with every voice we hear, and we need yours! Tell your friends about the game, too, so they can do the same.

Regarding updates, we’ll be diving deep into Delphyq’s mechanics and lore in the coming weeks via a series of posts here on the site, as well as a number of videos to show you how everything works and comes together. I can’t talk about it too much without spoiling anything, so just remember to keep an eye on our spaces! Big things are coming!

Alright, that’s all I have for now, but expect to hear from me regularly from this point forward. We’re getting closer and closer to a release, and I hope you’ll all be there with us when we get to that milestone.




Game Director – Delphyq