Delphyq Build 0.2.4 Patch Notes

Greetings, Commander!

Here are the latest patch notes for Alpha Build 0.2.4, released today, November 5, 2020 (For previous patch notes, please visit this link).

First of all, we updated our versioning syntax to simplify recognition while still representing an incremental update. Internally, it meant better identification of production processes and easier interpretation between our weekly updates and bugfixes.

NEW FEATURES

  • We’ve improved the accuracy of the CQS unit, for both players and enemies, which resulted in an overall better experience in encounters and firing exchanges.

BUGFIXES

  • Fixed a lot of cover issues on all the playable levels. Better cover interaction and better accessibility.
  • Fixed an issue where units restart their aim time after popping out of cover. Need to fire ’em off quickly now.
  • Fixed an issue where Player units were shooting outside of their EWR (Effective Weapon Range).

KNOWN ISSUES

  • Gunshot SFX are not affected by volume settings.
  • Sniper’s shooting animation causes it to start floating.
  • Skyline still has some issues on displaying door highlights. (Steam Key Access only)

 

Stay tuned for more updates in the coming weeks.

For those that haven’t yet, please wishlist our game on Steam and join our Discord server for more updates!

Delphyq Build 201002 Patch Notes

Greetings, Commander!

Here are the latest patch notes for Alpha Build 201002, released today, October 12, 2020 (For previous patch notes, please visit this link).

NEW FEATURES

  • Redmark Five, the tutorial level, has been updated for optimal player experience.
  • We’ve finally added a Restart button to allow for restarting missions from your Insertion Point. Say goodbye to reloading the entire game to retry a level.
  • We’ve revised those player and enemy unit’s health bars to center the class icon on top of the unit.
  • Improved enemy units hitbox, making them easier to hit.
  • Reduced vertical spread of gunfire, allowing for less bullets missing their targets.
  • Player Units now automatically switch to Assault mode when the Reinforcement timer starts. No need to stealth through a mission with alarms sounding off. Get your team out of there!
  • We’ve reworked the behavior and UI of Health and Power Stations.
  • Player Units now become invulnerable for a short period of time after being revived.
  • Added instructions for cancelling toggled skill.
  • Added a tooltip to mention how to double right-click to Sprint! Should save tons of time for navigation.
  • Added a Crouch and Cover Tutorial
  • Updated Targeting and Cover tutorial
  • Updated some tutorial descriptions

NEW FEATURES (STEAM KEY ACCESS ONLY)

  • We have a new level for everyone to try out! CODE BLUE is Centra Corporation’s medical and research facility responsible for producing enemy automatons.
  • Skyline has some added pocket rooms to help players plan flanking routes around enemies.
  • Added additional tooltips for the Mission Planning Phase.
  • A 3rd Ability slot can now be unlocked after 3rd mission
  • Intel distribution for missions have been reworked.
  • Intel Filter states in Mission Planning Phases are now saved. You can now re-enter the Planning Phase without having to redo your filters!

BUGFIXES

  • Fixed an issue where enemies can control hacked doors.
  • Subtitles for the available cutscenes are now updated.
  • Doors are no longer visible when they’ve been opened.
  • Redmark Five, the tutorial level, now has complete and appropriate Fog of War.
  • Uncollected Objectives now properly show their icons on the Mission map when when in the line of sight of a player unit.
  • Color of invalid waypoint path now changes to Red.
  • Fixed an issue where the Assassin can sprint while Invisible. This wasn’t intended in design.
  • Fixed some bugs where units were receiving the wrong damage values.
  • Fixed player units accuracy on moving enemy targets.
  • Fixed some line-of-sight issues on Redmark Five Helipad Area.
  • Fixed an issue where gaining an Objective Intel reveals all the Objective Intel in the Mission map. (Steam Key Access only)

KNOWN ISSUES

  • Difficult to get into cover in some objects/areas.
  • Gunshot SFX are not affected by volume settings.
  • A minor issue where player units are slightly inaccurate on reaching their target destination waypoint.
  • Drastic inaccuracy of CQS at point-blank range.
  • Sniper’s shooting animation causes it to start floating.
  • Skyline still has some seldom issues on AI pathfinding. (Steam Key Access only)

 

Stay tuned for more updates in the coming weeks.

For those that haven’t yet, please wishlist our game on Steam and join our Discord server for more updates!

delphyq dev log

Delphyq Devlog #10: CEOs Power Play

Greetings, Operatives!

For this week’s Devlog (Devlog #10), we’ve got some really cool art updates to share with you. Read more

operative feature youngblood

Featured Operative: Youngblood (CQS)

Dio Severin–callsign Youngblood–is the hotshot, loud, and obnoxious member of the team. Despite having a tragic past (he and his sister Fio were orphaned during the last days of the Three-Year Massacre), he’s the guy that loves to throw one liners in the middle of combat, combat which he recklessly loves to dive headfirst in. Read more

Latest Gameplay Video – CQS Operative

Greetings, Operatives!

Sharing the latest Delphyq Gameplay video featuring the CQS or the Close Quarter Specialist.

Previous gameplay video featuring the Sniper here.

Be sure to wishlist our game and join our Discord server. For more information, visit Delphyq.com.

 

– Agent Incognito

Delphyq Devlog #009 – Countdown to Early Access

Greetings, Operatives!

Agent Incognito here back with another Delphyq Devlog. Our countdown to Early Access has begun. With only a few months left in the quarter, we are quickly gearing up to ready Delphyq for Early Access launch. There’s still quite a lot of ground to cover, but we’re confident that we can make a build ready in time for our projected launch.

Read more

Delphyq Development Updates – June 11, 2020

Greetings Operatives!

We’ve been quite busy gearing up and preparing for the Steam Game Festival that we missed last week’s update. Fret not, we’ll be posting the streaming schedule this weekend in time for the Festival, and showcasing the content creators and streamers who will be playing Delphyq during the week! Stay tuned for that update.

Read more

Delphyq Development Updates – 27 May 2020

For this week’s development updates, the team is continually tweaking the demo build that will be released for the Steam Game Festival. Some of the key changes are geared towards QOL (Quality of Life) and polish, ensuring that players have as smooth an experience playing the demo as possible.

Read more

Delphyq Blog Game Development Updates 21 May 2020

Delphyq Development Updates – 20 May 2020

For this week’s Game Development Update, we’re at the home stretch for the Steam Game Festival. That means, we’ve already completed quite a few features for the updated demo that will be released and playable in June.

This week, we’re highlighting a couple of things that the team has been continually working on. Check them out below!

Read more

Delphyq Gameplay Trailer May 2020

Delphyq Gameplay Trailer – May 2020

In a world ruled by an oppressive corporate armistice known as The Balance, you must take on the role of the Mastermind and command an elite group called The Operatives in hopes of saving the world, and winning the people’s freedom.

Delphyq is a real-time strategy and tactics game. It provides players with a realistic tactical combat experience: analyze the current situation, evaluate the available resources, choose the missions, plan the attack and execute the plan.

Because REAL combat doesn’t happen in turns

#Strategy #Tactics #Delphyq #IndieGame #IndieGameDev #GameDev #Gameplay